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Faking Mouse Events in D3

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D3

D3 is a great library but one of the challenges I have found is with unit testing anything based on event handlers.

In my specific example I was trying to show a tooltip when the user hovered over an element.

hoverTargets
 .on('mouseover', showTooltip(true))
 .on('mousemove', positionTooltip)
 .on('mouseout', closeTooltip);

D3 doesn’t currently have the ability to trigger a mouse event so in order to test the behaviour I have had to roll my own very simple helper to invoke these events.

$.fn.triggerSVGEvent = function(eventName) {
 var event = document.createEvent('SVGEvents');
 event.initEvent(eventName,true,true);
 this[0].dispatchEvent(event);
 return $(this);
};

This is implemented as jQuery plugin that directly invokes the event as if it had come from the browser.

You can use it as below:

$point
 .triggerSVGEvent('mouseover')
 .triggerSVGEvent('mousemove');

It will probably change over time as I need to do more with it but for now this works as a way to test my tooltip behaviour.

 


Image may be NSFW.
Clik here to view.
Image may be NSFW.
Clik here to view.

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